# General Configuration

### IMPORTANT: This help page is not more maintained.

See our online maintained documentation instead.

The "General Configuration" tab of UMS allows you to set general options that determine how UMS will run. Below is an overview of the options on this tab.

## General settings

Language
  Select the language of UMS. To see the selection in effect you have to restart UMS.
Start minimized
  Apply if you want UMS start in the system tray (window minimized)
Install as a windows service
  Click if you want to install UMS as a service. Further configuration may be needed to run successfully as a service.

## Network settings (advanced)

Force networking on interface
  UMS determines the default network to send broadcasts. When UMS does not detect your PS3 and your computer has multiple networks, it may have chosen the wrong default network. Select the correct network from the pulldown.
Force IP of the server
  By default UMS will use the default IP address of the computer it runs on. If your computer has multiple IP addresses, you enter the preferred IP address for UMS to use here.
Force port of server
  By default UMS uses TCP/IP port 5001. If this port is already in use, set a free alernate port number like 6001
Use IP-filter
  Set IP-address of allowed streaming client (PS3), all other will fail to connect (not working when HTTP Engine v2 is enabled!)

## Advanced HTTP and system settings

HTTP Engine V2
  New engine to improve network performance and provide better support for alternate streaming clients. The code is still considered to be unstable, so use with caution.
Prevent OS from sleeping when streaming
  Checking this checkbox will make sure that the computer will not go to standby mode while streaming.
Default renderer when automatic detection fails
  UMS can recognize many renderers automatically. Sometimes a renderer will connect the UMS does not recognize. This option defines which renderer UMS should assume.
Force default renderer (disable automatic detection)
  By default UMS tries to automatically detect what renderers try to connect to it. By settings this option to true, UMS will assume any renderer that connects is the default renderer.

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