//------------------------------------------------------------------------------
// Revenge Of The Cats: Ethernet
// Copyright notices are in the file named COPYING.
//------------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// Torque Game Engine 
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

//-----------------------------------------------------------------------------
// DefaultTrigger is used by the mission editor.  This is also an example
// of trigger methods and callbacks.

datablock TriggerData(DefaultTrigger)
{
	// The period is value is used to control how often the console
	// onTriggerTick callback is called while there are any objects
	// in the trigger.  The default value is 100 MS.
	tickPeriodMS = 100;
};


//-----------------------------------------------------------------------------

function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
{
	// This method is called whenever an object enters the %trigger
	// area, the object is passed as %obj.  The default onEnterTrigger
	// method (in the C++ code) invokes the ::onTrigger(%trigger,1) method on
	// every object (whatever it's type) in the same group as the trigger.
	Parent::onEnterTrigger(%this,%trigger,%obj);
}

function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
{
	// This method is called whenever an object leaves the %trigger
	// area, the object is passed as %obj.  The default onLeaveTrigger
	// method (in the C++ code) invokes the ::onTrigger(%trigger,0) method on
	// every object (whatever it's type) in the same group as the trigger.
	Parent::onLeaveTrigger(%this,%trigger,%obj);
}

function DefaultTrigger::onTickTrigger(%this,%trigger)
{
	// This method is called every tickPerioMS, as long as any
	// objects intersect the trigger. The default onTriggerTick
	// method (in the C++ code) invokes the ::onTriggerTick(%trigger) method on
	// every object (whatever it's type) in the same group as the trigger.

	// You can iterate through the objects in the list by using these
	// methods:
	//	 %this.getNumObjects();
	//	 %this.getObject(n);
	Parent::onTickTrigger(%this,%trigger);
}

