0 Inflicts regular damage with no additional effect.
2 Has a high critical hit rate.
3 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
4 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
6 Inflicts regular damage with no additional effect. In-game winner receives money after battle.
7 Has a 10% chance to burn the target.
8 Has a 10% chance to freeze the target.
9 Has a 10% chance to paralyze the target.
12 Knocks out the target.
13 Requires a charging turn. Has a high critical hit rate.
14 Raises the user's Attack by two stages.
16 Can hit and has double power against Bounceing, Flying, and Sky Dropped targets.
18 Forces target to switch with a random teammate.
19 Dodges attacks on first turn, strikes on second.
20 Target cannot switch and takes 1/16 damage per turn for 4-5 turns.
23 Has a 30% chance to flinch. Double damage if target has used Minimize.
24 Hits twice in one turn.
26 User takes half the damage it would have inflicted as crash damage if the attack does not hit.
27 Has a 30% chance to flinch.
28 Lowers the target's accuracy by one stage.
29 Has a 30% chance to flinch.
31 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
32 Knocks out the target.
34 Has a 30% chance to paralyze the target.
35 Wraps and squeezes the foe 2 to 5 times with vines, etc.
36 User receives 1/4 the damage inflicted as recoil.
37 User cannot select another attack or switch for 2-3 turns, then the user becomes confused.
38 User receives 1/3 the damage inflicted as recoil.
39 Lowers the target's Defense by one stage.
40 Has a 30% chance to poison the target.
41 Has a 20% chance to poison the target. Hits twice in one turn.
42 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
43 Lowers the target's Defense by one stage.
44 Has a 30% chance to flinch.
45 Lowers the target's Attack by one stage.
46 Forces target to switch with a random teammate.
47 Puts the target to sleep.
48 Confuses the target.
49 Does 20 damage to target.
50 Disables the target's last used move for 1-8 turns.
51 Has a 10% chance to lower the target's Special Defense by one stage.
52 Has a 10% chance to burn the target.
53 Has a 10% chance to burn the target.
54 Pokémon on the user's team may not have their stats lowered by opponents for five turns.
57 Can hit and has double power against Diving targets.
58 Has a 10% chance to freeze the target.
59 Has a 10% chance to freeze the target. Has perfect acc in hail.
60 Has a 10% chance to confuse the target.
61 Has a 10% chance to lower the target's Speed by one stage.
62 Has a 10% chance to lower the target's Attack by one stage.
63 User cannot attack or switch the turn after using this attack.
66 User receives 1/4 the damage inflicted as recoil.
67 More power against to heavier targets, with a maximum of 120. Has a 30% chance to flinch.
68 Inflicts twice the damage the user received from the last physical hit it took.
69 Inflicts damage equal to the user's level.
71 Heals the user by half the damage inflicted.
72 Heals the user by half the damage inflicted.
73 Steals 1/8 of target's HP every turn. Remains if user switches out.
74 Raises the user's Attack and Special Attack by one stage, or two stages in sun.
75 Has a high critical hit rate.
76 Requires a charging turn. No charge turn in sun, half power in rain or sandstorm.
77 Poisons the target.
78 Paralyzes the target.
79 Puts the target to sleep.
80 User cannot select another attack or switch for 2-3 turns, then the user becomes confused.
81 Lowers the target's Speed by one stage.
82 Does 40 damage to target.
83 Target cannot switch and takes 1/16 damage per turn for 4-5 turns.
84 Has a 10% chance to paralyze the target.
85 Has a 10% chance to paralyze the target.
86 Paralyzes the target.
87 Has a 30% chance to paralyze the target. Has perfect acc in Rain, 50% in Sun.
89 Can hit and has double power against Digging targets.
90 Knocks out the target.
91 Dodges attacks on first turn, strikes on second.
92 Badly poisons the target.
93 Has a 10% chance to confuse the target.
94 Has a 10% chance to lower the target's Special Defense by one stage.
95 Puts the target to sleep.
96 Raises the user's Attack by one stage.
97 Raises the user's Speed by two stages.
98 An extremely fast attack that always strikes first.
99 Each time the user is hit before its next action its Attack rises by one stage.
100 Ends wild battles in-game. No other effect.
101 Inflicts damage equal to the user's level.
102 Copies the target's last used move into Mimic's moveslot until user leaves the field.
103 Lowers the target's Defense by two stages.
104 Raises the user's evasion by one stage.
105 Heals the user by half its max HP.
106 Raises the user's Defense by one stage.
107 Raises the user's evasion by two stages.
108 Lowers the target's accuracy by one stage.
109 Confuses the target.
110 Raises the user's Defense by one stage.
111 Raises user's Defense by one stage. Doubles the power of user's Rollout and Ice Ball.
112 Raises the user's Defense by two stages.
113 Halves damage from opponent's special attacks for five turns.
114 Resets all Pokémon's stat stages to zero.
115 Halves damage from opponent's physical attacks for five turns.
116 Raises user's critical hit rate two stages.
117 User does nothing for two turns, then deals damage equal to double damage taken.
118 Randomly selects and uses almost any move in the game.
119 Uses the last move targeted at the user by a Pokémon still on the field.
120 The user faints.
122 Has a 30% chance to paralyze the target.
123 Has a 40% chance to poison the target.
124 Has a 30% chance to poison the target.
125 Has a 10% chance to flinch.
126 Has a 10% chance to burn the target.
127 Has a 20% chance to flinch.
128 Target cannot switch and takes 1/16 damage per turn for 4-5 turns.
129 Has perfect accuracy.
130 Requires a charging turn. Raises user's Defense one stage on the charge turn.
131 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
132 Has a 10% chance to lower the target's Speed by one stage.
133 Raises the user's Special Defense by two stages.
134 Lowers the target's accuracy by one stage.
135 Heals the user by half its max HP.
136 User takes half the damage it would have inflicted as crash damage if the attack does not hit.
137 Paralyzes the target.
138 Fails unless the target is asleep. Heals the user by half the damage inflicted.
139 Poisons the target.
140 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
141 Heals the user by half the damage inflicted.
142 Puts the target to sleep.
143 Requires a charging turn. Has a 30% chance to flinch.
144 User becomes a copy of the target until it leaves battle.
145 Has a 10% chance to lower the target's Speed by one stage.
146 Has a 20% chance to confuse the target.
147 Puts the target to sleep.
148 Lowers the target's accuracy by one stage.
149 Inflicts damage between 50% and 150% of the user's level.
150 It's just a splash... Has no effect whatsoever.
151 Raises the user's Defense by two stages.
152 Has a high critical hit rate.
153 The user faints.
154 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
155 Hits twice in one turn.
156 User falls asleep for two turns, healing major status and all HP.
157 Has a 30% chance to flinch.
158 Has a 10% chance to flinch.
159 Raises the user's Attack by one stage.
160 User's type changes to the type of one of its moves at random.
161 Has a 20% chance to burn, freeze, or paralyze the target.
162 Inflicts damage equal to half the target's HP.
163 Has a high critical hit rate.
164 Creates a Substitute using 1/4 of the user's max HP, protecting the user from damage and effects until it breaks.
165 Used only if no move can be selected. User takes 1/4 of its max HP as recoil.
166 Copies the target's last used move into Sketch's moveslot permanently.
167 Hits three times in one turn. Second hit has 20 base power, third has 30.
168 Takes the target's item if user has no item.
169 Prevents the target from switching while the user is on the field.
170 User cannot miss the target next turn.
171 Fails unless the target is asleep. Target 1/4 damage every turn.
172 Has a 10% chance to burn the target. Defrosts user.
173 Has a 30% chance to flinch. Fails unless user is asleep.
174 If user is a Ghost, it losses 1/2 its HP and target takes 1/4 each turn. Otherwise, raises the user's Atk and Def by one stage, but lowers Speed.
175 Has more power when the user has less HP remaining, with a maximum of 200 power.
176 Changes the user's type to a random type which resists or is immune to the last move used against it.
177 Has a high critical hit rate.
178 Lowers the target's Speed by two stages.
179 Has more power when the user has less HP remaining, with a maximum of 200 power.
180 Lowers the PP of the target's last used move by four.
181 Has a 10% chance to freeze the target.
182 Prevents attacks from hitting the user this turn. 50% chance to fail if used last turn.
183 A punch is thrown at wicked speed to strike first.
184 Lowers the target's Speed by two stages.
185 Has perfect accuracy.
186 Confuses the target.
187 User loses 1/2 its max HP to raise its Attack stage to +6. Fails if user is below 1/2 HP.
188 Has a 30% chance to poison the target.
189 Lowers the target's accuracy by one stage.
190 Has a 50% chance to lower the target's accuracy by one stage.
191 Stackable entry hazard which hurts Pokémon affected by Ground. Deals 12.5% for one layer, 16.67% for two, 25% for three.
192 Paralyzes the target.
193 Removes target's immunities to Normal and Fighting and sets its evasion stage to 0.
194 If the user is KOed this turn, the Pokémon which KOed it faints.
195 All Pokémon on the field fain after three turns.
196 Lowers the target's Speed by one stage.
197 Prevents attacks from hitting the user this turn. 50% chance to fail if used last turn.
198 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
199 User cannot miss the target next turn.
200 User cannot select another attack or switch for 2-3 turns, then the user becomes confused.
201 Changes the weather to a sandstorm for five turns.
202 Heals the user by half the damage inflicted.
203 Leaves the user with 1 HP if it would be KOed this turn. 50% chance to fail if used last turn.
204 Lowers the target's Attack by two stages.
205 Locks user into this move. Power doubles with every successive hit, maxing out after 5 turns.
206 Target is left at 1 HP if this attack would KO.
207 Confuses the target and raises its Attack by two stages.
208 Heals the user by half its max HP.
209 Has a 30% chance to paralyze the target.
210 Power doubles with every successive hit, maxing out after 5 turns.
211 Has a 10% chance to raise the user's Defense by one stage.
212 Prevents the target from switching while the user is on the field.
213 If target is opposite gender to user, infatuates target.
214 Randomly uses one of the user's other moves. Fails unless user is asleep.
215 Removes all major status effects from user's team.
216 Higher power if user has high happiness, up to a maximum of 102.
217 Either has 40, 80, or 120 base power or heals the target by 1/4.
218 Higher power if user has low happiness, up to a maximum of 102.
219 Protects the user's team from major status ailments and confusion for five turns.
220 Adds the user and target's HP, then shares it equally.
221 Has a 50% chance to burn the target. Defrosts user.
222 Power varies randomly from 10 to 150. Can hit and has double power against Digging targets.
223 Confuses the target.
225 Has a 30% chance to paralyze the target.
226 Switches out the user giving stat changes and most volatile effects to the replacement.
227 Makes the target repeat its last move for three turns.
228 If the target switches, hits instantly with double power.
229 Removes foe's entry hazards, binding moves affecting the user, and Leech Seed.
230 Lowers the target's evasion by one stage.
231 Has a 30% chance to lower the target's Defense by one stage.
232 Has a 10% chance to raise the user's Attack by one stage.
233 Has perfect accuracy. Priority: -1.
234 Heals user by half its max HP. 2/3 healing in sun, 1/4 in hail, rain, or sandstorm.
235 Heals user by half its max HP. 2/3 healing in sun, 1/4 in hail, rain, or sandstorm.
236 Heals user by half its max HP. 2/3 healing in sun, 1/4 in hail, rain, or sandstorm.
237 Power and type depend upon user's IVs.
238 Has a high critical hit rate.
239 Has a 20% chance to flinch.
240 Changes the weather to rain for five turns.
241 Changes the weather to strong sunlight for five turns.
242 Has a 20% chance to lower the target's Defense by one stage.
243 Inflicts twice the damage the user received from the last special hit it took.
244 User copies the foe's stat stages.
245 An extremely fast and powerful attack.
246 Has a 10% chance to raise all of the user's stats bar evasion and accuracy by one stage.
247 Has a 20% chance to lower the target's Special Defense by one stage.
248 Target takes damage two turns after the attack is used.
249 Has a 50% chance to lower the target's Defense by one stage.
250 Target cannot switch and takes 1/16 damage per turn for 4-5 turns.
251 Hits once for every non-fainted teammate. Uses a modified damage formula.
252 Fails if user has used a move since entering the field. Flinches target.
253 Attacks for 2-5 turns. All Pokémon wake and none can fall asleep during the attack.
254 Raises the user's Defense and Special Defense by one stage. Adds one to the Stockpile count for Spit Up and Swallow.
255 Power is 100 times the amount of Stockpile count. Sets stockpile count to 0.
256 Recovers more HP with more Stockpiles. One gives 1/4, two gives 1/2 HP, three gives full HP.
257 Has a 10% chance to burn the target.
258 Changes the weather to a hailstorm for five turns.
259 Prevents the target from using the same move twice in a row.
260 Confuses the target and raises its Special Attack by one stage.
261 Burns the target.
262 The user faints and lowers target's Special Attack and Attack two stages.
263 Doubles power if user is burned, paralyzed, or poisoned.
264 User flinches if it takes damage before attacking.
265 If the target is paralyzed, inflicts double damage and cures the paralysis.
266 Redirects the opponent's single-target attacks to the user where possible this turn.
267 Becomes a different move depending upon the terrain (Tri Attack in multiplayer battles).
268 Raises the user's Special Defense by one stage. User's Electric moves have double power next turn.
269 Target cannot use non-offensive moves for three turns.
270 Target ally deals x1.5 damage this turn.
271 User swaps items with the target.
272 Changes the user's ability to the target's.
273 Pokémon in user's place recovers half user's max HP at the end of the next turn.
274 Randomly selects and uses a move known by another Pokémon on the user's team.
275 Prevents the user from leaving the field. User regains 1/16 of its max HP every turn.
276 Lowers the user's Attack and Defense by one stage after inflicting damage.
277 Reflects back the first effect move used on the user this turn.
278 User recovers the item it last used up.
279 Has double power if the user has taken damage this turn.
280 Removes the effects of foe's Reflect and Light Screen.
281 Puts the target to sleep at the end of the next turn.
282 Removes target's held item.
283 If user has less HP than target, sets target's HP to equal user's.
284 Power decreases if user has less HP remaining.
285 User swaps abilities with the target.
286 Prevents opponents from using any moves that the user knows.
287 Removes major status conditions from user (poison, paralysis, and burn).
288 If the user faints before it next moves, the move that fainted it will have its PP set to 0.
289 Steals the target's move, if it's self-targeted.
290 Has a 30% chance to paralyze the target.
291 Dodges attacks on first turn, strikes on second.
292 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
293 User's type changes to match the terrain (Normal in multiplayer battles).
294 Raises the user's Special Attack by three stages.
295 Has a 50% chance to lower the target's Special Defense by one stage.
296 Has a 50% chance to lower the target's Special Attack by one stage.
297 Lowers the target's Attack by two stages.
298 Confuses all targets.
299 Has a high critical hit rate. Has a 10% chance to burn the target..
300 Halves damage from all Electric attacks until user leaves the field.
301 Locks user into this move. Power doubles with every successive hit, maxing out after 5 turns.
302 Has a 30% chance to flinch.
303 Heals the user by half its max HP.
305 Has a 30% chance to badly poison the target.
306 Has a 50% chance to lower the target's Defense by one stage.
307 User cannot attack or switch the turn after using this attack.
308 User cannot attack or switch the turn after using this attack.
309 Has a 20% chance to raise the user's Attack by one stage.
310 Has a 30% chance to flinch.
311 Power doubles in a weather condition, and type changes to match the weather.
312 Removes all major status effects from user's team.
313 Lowers the target's Special Defense by two stages.
314 Has a high critical hit rate.
315 Lowers the user's Special Attack by two stages after inflicting damage.
316 Removes target's immunities to Normal and Fighting and sets its evasion stage to 0.
317 Lowers the target's Speed by one stage.
318 Has a 10% chance to raise all of the user's stats bar evasion and accuracy by one stage.
319 Lowers the target's Special Defense by two stages.
320 Puts the target to sleep.
321 Lowers the target's Attack and Defense by one stage.
322 Raises the user's Defense and Special Defense by one stage.
323 Power decreases if user has less HP remaining.
324 Has a 10% chance to confuse the target.
325 Has perfect accuracy.
326 Has a 10% chance to flinch.
327 Can hit Bounceing, Flying, and Sky Dropped targets.
328 Target cannot switch and takes 1/16 damage per turn for 4-5 turns.
329 Knocks out the target.
330 Has a 30% chance to lower the target's accuracy by one stage.
331 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
332 Has perfect accuracy.
333 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
334 Raises the user's Defense by two stages.
335 Prevents the target from switching while the user is on the field.
336 Raises the user's Attack by one stage.
338 User cannot attack or switch the turn after using this attack.
339 Raises the user's Attack and Defense by one stage.
340 Dodges attacks on first turn, strikes on second. Has a 30% chance to paralyze the target.
341 Lowers the target's Speed by one stage.
342 Has a high critical hit rate. Has a 10% chance to poison the target.
343 Takes the target's item if user has no item.
344 User receives 1/3 the damage inflicted as recoil. Has a 10% chance to paralyze the target.
345 Has perfect accuracy.
346 Halves damage from all Electric attacks until user leaves the field.
347 Raises the user's Special Attack and Special Defense by one stage.
348 Has a high critical hit rate.
349 Raises the user's Attack and Speed by one stage.
350 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
351 Has perfect accuracy.
352 Has a 20% chance to confuse the target.
353 Target takes damage two turns after the attack is used.
354 Lowers the user's Special Attack by two stages after inflicting damage.
355 Heals the user by half its max HP and loses its flying type until the end of the turn.
356 Disables moves and immunities that involve flying or levitating for five turns.
357 Removes target's immunity to Psychic and sets its evasion stage to 0.
358 Power doubles if foe is asleep, cures sleep status
359 Lowers user's Speed by one stage.
360 Power raises when the user has lower Speed than the target, up to a maximum of 150.
361 The user faints and fully heals the Pokémon replacing it.
362 Has double power if target has less than half HP.
363 Power and type depend on the held berry.
364 Not blocked by Protect or Detect.
365 If target has a berry, inflicts double damage and activates berry for user.
366 Doubles the Speed of all Pokémon on the user's team for three turns.
367 Raises one stat chosen at random by two stages for the user or teammate.
368 Inflicts 1.5x the damage the user received from the last hit it took.
369 User must switch out after attacking.
370 Lowers the user's Defense and Special Defense by one stage.
371 Power is doubled if the target has already moved this turn.
372 Power is doubled if the target has already received damage this turn.
373 Target's held items will not activate for five turns.
374 Throws user's held item at the target. Power and effect depends on the item.
375 If user has a major status condition and target does not, transfers status to the target.
376 Power increases when this move has less PP, up to a maximum of 200.
377 Prevents target from restoring its HP for five turns.
378 Higher power against targets with more HP remaining. 110 max base power.
379 User swaps its Attack and Defense stats.
380 Nullifies target's ability until it leaves battle.
381 User's team cannot be critically hit for five turns.
382 Uses the target's selected move against it with 1.5x power. Fails if target moves first.
383 Uses the last move used by any Pokémon.
384 User swaps Attack and Special Attack stages with the target.
385 User swaps Defense and Special Defense stages with the target.
386 Power increases against targets with more raised stats, up to a maximum of 200.
387 Can only be selected after user has used all its other moves.
388 Changes the target's ability to Insomnia.
389 Fails unless the target selects a damaging move. Priority: +1
390 Stackable entry hazard which poisons Pokémon affected by Ground. Normal poison for one layer, bad poison for two.
391 User swaps stat stages with the target.
392 Restores 1/16 of the user's max HP each turn.
393 User becomes immune to Ground moves for five turns.
394 User receives 1/3 the damage inflicted as recoil. Has a 10% chance to burn the target.
395 Has a 30% chance to paralyze the target.
396 Has perfect accuracy.
397 Raises the user's Speed by two stages.
398 Has a 30% chance to poison the target.
399 Has a 20% chance to flinch.
400 Has a high critical hit rate.
403 Has a 30% chance to flinch.
405 Has a 10% chance to lower the target's Special Defense by one stage.
407 Has a 20% chance to flinch.
409 Heals the user by half the damage inflicted.
410 Always strikes first
411 Has a 10% chance to lower the target's Special Defense by one stage.
412 Has a 10% chance to lower the target's Special Defense by one stage.
413 User receives 1/3 the damage inflicted as recoil.
414 Has a 10% chance to lower the target's Special Defense by one stage.
415 User swaps items with the target.
416 User cannot attack or switch the turn after using this attack.
417 Raises the user's Special Attack by two stages.
418 Always strikes first
419 Has double power if the user has taken damage this turn.
420 Always strikes first
421 Has a high critical hit rate.
422 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
423 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
424 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
425 Always strikes first
426 Has a 30% chance to lower the target's accuracy by one stage.
427 Has a high critical hit rate.
428 Has a 20% chance to flinch.
429 Has a 30% chance to lower the target's accuracy by one stage.
430 Has a 10% chance to lower the target's Special Defense by one stage.
431 Has a 20% chance to confuse the target.
432 Lowers the target's evasion by one stage. Removes field effects from the foe's side.
433 For five turns, slower Pokémon will act before faster Pokémon.
434 Lowers the user's Special Attack by two stages after inflicting damage.
435 Has a 30% chance to paralyze the target.
436 Has a 30% chance to burn the target.
437 Lowers the user's Special Attack by two stages after inflicting damage.
439 User cannot attack or switch the turn after using this attack.
440 Has a high critical hit rate. Has a 10% chance to poison the target.
441 Has a 30% chance to poison the target.
442 Has a 30% chance to flinch.
443 Has perfect accuracy.
444 Has a high critical hit rate.
445 If target is opposite gender to user, lowers the target's Special Attack by two stages.
446 Entry hazard which hurts Pokémon depending on the effectiveness of Rock moves. Deals 12.5% when neutral.
447 More power against to heavier targets, with a maximum of 120.
448 Confuses foe
449 Attack type changes to match held Plate.
450 If target has a berry, inflicts double damage and activates berry for user.
451 Has a 70% chance to raise the user's Special Attack by one stage.
452 User receives 1/3 the damage inflicted as recoil.
453 Always strikes first
454 Has a high critical hit rate.
455 Raises the user's Defense and Special Defense by one stage.
456 Heals the user by half its max HP.
457 User receives 1/2 the damage inflicted as recoil.
458 Hits twice in one turn.
459 User cannot attack or switch the turn after using this attack.
460 Has a high critical hit rate.
461 The user faints and fully heals the Pokémon replacing it.
462 Higher power against targets with more HP remaining. 110 max base power.
463 Traps foe
464 Puts all targets to sleep.
465 Has a 40% chance to lower the target's Special Defense by two stages.
466 Has a 10% chance to raise all of the user's stats bar evasion and accuracy by one stage.
467 Dodges attacks on first turn, strikes on second. Not blocked by Protect or Detect.
468 Raises the user's Attack and accuracy by one stage.
469 Prevents multi-target moves from hitting user's team this turn. 50% chance to fail if used last turn.
470 Averages user's and target's Defense and Special Defense stats separately.
471 Averages user's and target's Attack and Special Attack stats separately.
472 All Pokémon's Defense and Special Defense stats are swapped for 5 turns.
473 Damage is calculated using target's Defense stat.
474 Has double power if the target is poisoned.
475 Raises the user's Speed by two stages and halves the user's weight.
476 Redirects the opponent's single-target attacks to the user where possible this turn.
477 Target is immune to Ground and all attacks against it have perfect acc for 3 turns.
478 Held items will not activate and have no effect for five turns.
479 Removes target's immunity to Ground.
480 Always hits critically unless the foe is protected from critical hits.
481 Does 1/16 damage to adjacent teammates.
482 Has a 10% chance to poison the target.
483 Raises the user's Special Attack, Special Defense, and Speed by one stage.
484 Power is higher when the user weighs more than the target, up to a maximum of 120.
485 Hits all Pokémon that share a type with the user.
486 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
487 Changes the target's type to pure Water.
488 Raises the user's Speed by one stage.
489 Raises the user's Attack, Defense, and accuracy by one stage.
490 Lowers the target's Speed by one stage.
491 Lowers the target's Special Defense by two stages.
492 Damage is calculated using the target's attacking stat.
493 Changes the target's ability to Simple.
494 Changes the target's ability to the user's.
495 Makes the target act next this turn.
496 Has double power if a teammate used Round this turn. All allies using Round attack at once.
497 Power increases by 100% for each consecutive use by user and teammates, to a maximum of 200.
498 Ignores the target's Defense and evasion modifiers.
499 Resets the target's stat stages to zero.
500 Has 20 extra base power for each stat boost the user has, to a maximum of 620.
501 Prevents priority moves from hitting user's team this turn. 50% chance to fail if used last turn.
502 User switches places with teammate. Fails if in the center.
503 Has a 30% chance to burn the target.
504 Raises user's Attack, Special Attack, and Speed by two stages but lowers Defense and Special Defense by one stage.
505 Heals the target by half its max HP.
506 Has double power if the target has a major status ailment.
507 Two turn attack, almost all moves miss both target and user on turn 1, deals damage on turn 2.
508 Raises the user's Attack by one stage and its Speed by two stages.
509 Forces the target to switch.
510 Removes the target's Berry.
511 Makes the target act last this turn.
512 Has double power if the user has no held item.
513 User becomes the target's type(s).
514 Has double power if a teammate fainted last turn.
515 The user faints and deals damage to target equal to remaining HP.
516 Gives user's item to target. Fails if target has an item.
517 Burns the target.
518 If an ally used Grass Pledge this turn, halves foe team's Speed for four turns.
519 If an ally used Water Pledge this turn, doubles the effect chance of user's team's moves for four turns.
520 If an ally used Fire Pledge this turn, foe team takes 1/8 damage every turn for four turns.
521 User must switch out after attacking.
522 Lowers the target's Special Attack by one stage.
523 Lowers the target's Speed by one stage.
524 Always hits critically unless the foe is protected from critical hits.
525 Forces the target to switch.
526 Raises the user's Attack and Special Attack by one stage.
527 Lowers the target's Speed by one stage.
528 User receives 1/4 the damage inflicted as recoil.
529 Has a high critical hit rate.
530 Hits twice in one turn.
531 Has a 30% chance to flinch.
532 Heals the user by half the damage inflicted.
533 Ignores the target's Defense and evasion modifiers.
534 Has a 50% chance to lower the target's Defense by one stage.
535 Power is higher when the user weighs more than the target, up to a maximum of 120.
536 Has a 50% chance to lower the target's accuracy by one stage.
537 Has a 30% chance to flinch. Double damage if target has used Minimize.
538 Raises the user's Defense by three stages.
539 Has a 40% chance to lower the target's accuracy by one stage.
540 Damage is calculated using target's Defense stat.
541 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5.
542 Has a 30% chance to confuse the target. Has perfect acc in Rain, 50% in Sun.
543 User receives 1/4 the damage inflicted as recoil.
544 Hits twice in one turn.
545 Has a 30% chance to burn the target.
546 Attack type changes to match held Drive.
547 Has a 10% chance to sleep the target. Changes Meloetta's form.
548 Damage is calculated using target's Defense stat.
549 Lowers the target's Speed by two stages.
550 Has a 20% chance to paralyze the target.
551 Has a 20% chance to burn the target.
552 Has a 50% chance to raise the user's Special Attack by one stage.
553 Requires a charging turn. Has a 30% chance to paralyze the target.
554 Requires a charging turn.Has a 30% chance to burn the target.
555 Lowers the target's Special Attack by one stage.
556 Has a 30% chance to flinch.
557 Lowers the user's Defense, Special Defense, and Speed by one stage.
558 Doubles in power if used on the same turn after Fusion Bolt.
559 Doubles in power if used on the same turn after Fusion Flare.
560 Lowers the target's accuracy by one stage. Priority level 1.
561 Inflicts regular damage with no additional effect.
562 The user protects itself and its allies from status moves.
563 Inflicts regular damage with no additional effect.
564 Heals the user by half the damage inflicted.
565 Inflicts regular damage with no additional effect.
566 This move is Fighting and Flying type simultaneously.
567 Changes the target's type to pure Grass.
568 Has a 10% chance to freeze the target. Super-effective on water-types.
569 Requires a charging turn. Raises the user's Special Attack, Special Defence and Speed by one stage.
570 Inflicts regular damage with no additional effect.
571 Attacks for 4-5 rounds. Target can't switch during the attack.
572 Has a 30% chance to lower the target's Special Attack by one stage.
573 Inflicts damage and lowers the target's Special Attack
574 Lowers the target's Attack and Special Attack by one stage.
575 Inflicts damage and paralyses the target.
576 Heals the user by half the damage inflicted.
577 Heals the user by half the damage inflicted.
578 Dodges attacks on first turn, strikes on second. Not blocked by Protect or Detect.
579 Has a 10% chance to lower the target's Attack.
580 Lowers the target's Attack by one stage.
581 Changes the target's type to pure Ghost.
582 Hits 2-5 times. 3/8 chance for 2 and 3 hits, 1/8 for 4 and 5. Priority level 1.
583 Raises the Special Defense of user's teammates.
584 The user must eat a Berry to use this move.
585 Lowers the target's Special Attack by one stage.
586 Has perfect accuracy.
587 Lowers the target's Special Attack by two stages.
588 Pokémon on the ground no longer fall asleep for five turns.
589 The next move the target uses becomes Electric type.
590 Target can't switch during the next turn.
591 When the user knocks out the target with this move, the user's Attack raises by two stages.
592 Raises Defense of all Grass Pokémon in battle.
593 Restores 1/16 of the user's max HP for five turns.
594 Changes Normal-type moves of the user to Electric-type moves.
595 Prevents attacks from hitting the user this turn. Lowers the Attack of any Pokémon which makes direct contact.
596 Inflicts regular damage with no additional effect.
597 Raises the Defense and Special Defense of the user's teammates with the Plus or Minus ability.
598 Prevents attacks from hitting the user this turn. Does not stop status moves.
599 Protects Pokémon on the ground from status changes for five turns.
600 Lowers the target's Attack and Special Attack by one stage and then user switches with another Pokémon.
601 Damages the target if it uses a Fire-type move.
602 Inflicts damage and raises the user's Attack by one stage.
603 Raises the Attack and Special Attack of Grass Pokémon.
604 Prevents attacks from hitting the user this turn. Damages any attacker who makes direct contact.
605 Entry hazard which lower the Speed by one stage.
606 Reverses all stat changes on the target Pokémon
607 Inflicts damage. Lowers Attack, Special Attack and Speed of a poisoned target.
608 Doubles prize money received after battle.
609 Congratulates you on your special day.
610 Target is left at 1 HP if this attack would KO.
611 Has a 50% chance to raise the user's Defense.
612 User receives 1/2 the damage inflicted as recoil.
613 Has a 30% chance to burn the target.
614 Has perfect accuracy. Not blocked by Protect or Detect.
615 User and an ally hold hands to make them happy.
616 Hits opposing Pokemon that are in the air. Removes target's immunity to Ground.
617 Prevents the target from switching.
