<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<princessBehaviors>
  <behavior>
    <name>COWARDLY</name>
    <homeEdge>0</homeEdge>
    <forcedWithdrawal>true</forcedWithdrawal>
    <goHome>false</goHome>
    <autoFlee>false</autoFlee>
    <fallShameIndex>8</fallShameIndex>
    <hyperAggressionIndex>1</hyperAggressionIndex>
    <selfPreservationIndex>10</selfPreservationIndex>
    <herdMentalityIndex>8</herdMentalityIndex>
    <braveryIndex>2</braveryIndex>
    <strategicTargets/>
  </behavior>
  <behavior>
    <name>BERSERK</name>
    <homeEdge>0</homeEdge>
    <forcedWithdrawal>false</forcedWithdrawal>
    <goHome>false</goHome>
    <autoFlee>false</autoFlee>
    <fallShameIndex>2</fallShameIndex>
    <hyperAggressionIndex>10</hyperAggressionIndex>
    <selfPreservationIndex>2</selfPreservationIndex>
    <herdMentalityIndex>5</herdMentalityIndex>
    <braveryIndex>9</braveryIndex>
    <strategicTargets/>
  </behavior>
  <behavior>
    <name>ESCAPE</name>
    <homeEdge>0</homeEdge>
    <forcedWithdrawal>true</forcedWithdrawal>
    <goHome>true</goHome>
    <autoFlee>true</autoFlee>
    <fallShameIndex>7</fallShameIndex>
    <hyperAggressionIndex>1</hyperAggressionIndex>
    <selfPreservationIndex>10</selfPreservationIndex>
    <herdMentalityIndex>5</herdMentalityIndex>
    <braveryIndex>2</braveryIndex>
    <strategicTargets/>
  </behavior>
  <behavior>
    <name>DEFAULT</name>
    <homeEdge>0</homeEdge>
    <forcedWithdrawal>true</forcedWithdrawal>
    <goHome>false</goHome>
    <autoFlee>false</autoFlee>
    <fallShameIndex>5</fallShameIndex>
    <hyperAggressionIndex>5</hyperAggressionIndex>
    <selfPreservationIndex>5</selfPreservationIndex>
    <herdMentalityIndex>5</herdMentalityIndex>
    <braveryIndex>5</braveryIndex>
    <strategicTargets/>
  </behavior>
</princessBehaviors>
