<?xml version="1.0"?>
<lw6mapparam>

  <int key="exp" value="0" />  
  <!-- BASIC -->
  <int key="total-time" value="90"/> <!-- Default: 900   Min: 10  Max: 864000-->

  
   <!-- FIGHTERS -->
  <!-- There is an invisible one called max-fighter-health which always is equal to 10000 
        All other values are relative to that -->
  <int key="fighter-attack" value="300"/> <!-- Default: 500   Min: 1  Max: max-fighter-health-->
  <int key="fighter-defense" value="20"/> <!-- Default: 50 -->
  <int key="fighter-new-health" value="1000"/> <!-- Default: 5000 (it is the health of a converted fighter -->
  <int key="fighter-regenerate" value="5"/> <!-- Default: 5   Min: 1  Max: max-fighter-health -->

  <int key="nb-attack-tries" value="7"/> <!--  Default: 3   Min: 1   Max: 7 -->
  <int key="nb-defense-tries" value="2"/> <!-- Default: 1   Min: 1   Max: 7 -->
  <int key="nb-move-tries" value="5"/> <!--    Default: 5   Min: 3   Max: 7   -->
  
  <int key="side-attack-factor" value="0"/>  <!--  Default: 20   Percentage - defines how hard the fighter attacks sideways -->
  <int key="side-defense-factor" value="100"/>  <!-- Default: 20   Percentage - defines how hard the fighter will heal sideways -->


  <!-- ARMY -->
  <int key="single-army-size" value="40"/> <!--  Default: 30   Min: 1   Max: 95   -->
  <int key="total-armies-size" value="70"/> <!-- Default: 60   Min: 1   Max: 95   -->
  
  <!--
	single-army-size should determine the optimal size you want for one army
	total-army-size should be used for the maximum space occupied for all the fighters
	10 - 30     1% - 9%
	14 - 40     2% - 16%
	20 - 60     4% - 36%
	30 - 60     9% - 36%
	40 - 70    16% - 49%
	50 - 80    25% - 64 %
-->
  
  
  
  <int key="start-position-mode" value="2"/> <!-- 0 = Pre-defined   1 = rtfm  2 = Random -->

  <!-- WRAP AROUND -->
  <int key="x-polarity" value="0" /> <!-- 0 = no wrap   1 = wrap  -1 = wrap inverted  -->
  <int key="y-polarity" value="0" /> <!-- 0 = no wrap   1 = wrap  -1 = wrap inverted  -->
  

    <!-- GRADIENT -->
  <!-- Increase it on complex maps. Decrease it on simple maps, to make it more acurate -->
  <!-- <int key="spreads-per-round" value="1" /> --><!-- Default: 3  Min: 1  Max: 12   --> 
  
  
  
  
  
</lw6mapparam>
